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GTA 6 airports: Vice City’s main hub and Leonida’s smaller airfields

What GTA 6 shows at the Vice City airport, how Autograph fits in, and why fans count three, ten or eleven airfields.

The GTA 6 airport terminal, two towers and lights at night

GTA 6 has already shown a large Vice City airport. It contains Autograph’s private aviation lounge; outside, aircraft and service vehicles occupy the apron while the protagonists meet an arriving client and drive away. The Launch Trailer also turns the airport into the setting for a chase beside a large plane. Rockstar has not announced the total number of airports. Fans have marked roughly a dozen sites across Leonida, but these counts mix a major civilian hub, a possible military base and small airfields. Here is what lies behind the different counts and what the game footage actually shows.

How many airports are in GTA 6?

There is no definitive figure yet. The official gameplay video An Extended Look provides a detailed airport sequence. Most other sites are known chiefly through reconstructed maps and analysis of leaks.

This explains the varying answers:

  • Three appears in early discussions, usually meaning Vice City and two proposed sites. The other two change from one account to another: Ambrosia, Port Gellhorn or the southern base may be included.
  • Around ten is the figure in WikiGTAVI’s September overview, which includes smaller strips.
  • Eleven candidate sites emerge from the GTADB community database snapshot we checked: the main airport, nine additional civilian sites and a separate site associated with a naval air station.

The last figure groups related fan catalog entries into distinct proposed sites. It does not mean developers have confirmed eleven airports. Towers, hangars and terminals at one hub are not counted again. Helipads and seaplane moorings are excluded too.

That distinction matters especially for small sites. A long straight shape on a fan map can look like a runway without further evidence. Reddit users disputed a site near Port Gellhorn on exactly these grounds: other participants identified a racetrack. The dispute does not rule out every airport theory for the region, but shows why a map silhouette alone is insufficient.

Vice City’s main airport

The clearest clue to its name is on the road signs. At 00:36 in Trailer 2, one reads VCI Airport. Ambrosia appears below it on the same sign. These are two travel directions; their proximity does not, by itself, make this “Ambrosia Airport.”

Mapmakers and specialist outlets use the full name Vice City International Airport. GTADB associates a control tower, hangars and the Autograph building with this hub. The road sign itself displays only the abbreviation VCI.

In the official footage, the airport looks like part of a large city. A skyline rises beyond the wide apron. Aircraft stand near terminal buildings, with two distinct towers above them. There is room for aircraft movements and for cars to pull up directly beside a private plane.

Its apparent size cannot yet be translated into reliable distances. The night scene’s perspective does not establish runway length, while the scale of the fan map of Leonida is reconstructed. The popular claim that the airport is “half the size of the city” would need a separate measurement method that the official footage does not provide.

Two SUVs crossing a wet apron in front of a terminal and two illuminated towers

Autograph: a private terminal within the larger airport

One of the most detailed airport sequences begins around 19:16 in An Extended Look. Lucia enters a bright lounge with tall windows. It contains upholstered seats, small tables, plants and luggage, and an employee assists visitors. Aircraft and service vehicles are visible through the glass.

Lucia entering a lounge with seats, visitors and windows facing the apron

This is the Autograph private aviation space, which fans compare with Signature Aviation in Miami. Aviation creator Jeff Favignano examined the comparison: Autograph’s name plays on Signature, and its window shapes and surroundings resemble the real operator’s terminal.

This kind of business is called an FBO, a company providing services to private and business aircraft at an airport. Autograph should therefore not be counted as another independent airport. Its lounge, apron and hangars form a distinct part of the same larger hub.

The real Signature Miami operates at Miami International Airport and shows a lounge, apron and hangars on its website. This helps explain the in-game location: alongside scheduled-airline passengers, the airport can receive people whose own aircraft is brought to them. It does not establish that the real and fictional airports have identical layouts.

The night portion of the sequence continues the introduction. A business jet has its stairs lowered; cabin light falls on the steps and wet concrete. A man is met beside the plane, with SUVs waiting nearby. After a conversation, the group gets into the vehicles and heads toward the city. For the protagonists, the airport is the start of a specific job involving a client’s arrival, reception and escort.

A man descending the illuminated stairs of a private jet onto the nighttime apron

What happens on the apron?

The space behind the characters is as revealing as their conversation. By day, a large aircraft is visible from the lounge beside smaller planes and ground vehicles. At night, bright lights pick out taxiways, apron edges and terminal buildings. Around 19:40, a yellow A is legible on a black sign. At real airports, this identifies a taxiway used by aircraft moving between stands and runways.

Yellow A sign, taxiway lights and ground equipment beyond an aircraft wing

Favignano distinguishes the main control tower from a separate apron tower, which in real aviation is associated with movements around aircraft stands. His analysis also identifies direction markings 9 and 27, aircraft lights and ground equipment. The numbers 9 and 27 cannot simply be converted into “two runways”: they may denote opposite directions of a single runway. A few camera angles cannot establish the entire layout.

His analysis also shows the limits of identification. The airline name on a distant aircraft is too blurred to read, so “Flamingo Air” remains his guess based on its tail design. Claims about airline operators and exact models should therefore be kept apart from the visible fact that the airport handles different aircraft.

Near the end of the sequence, around 20:10, the camera moves behind the player’s vehicle. An SUV follows another car through puddles. A broad apron lies ahead, with a terminal and two illuminated towers on the right and the city skyline beyond. The footage shifts from dialogue to a drivable journey, showing the airport grounds as a place the player moves through.

Heavy storm clouds hang over the horizon and the lights reflect on the wet pavement. They give the nighttime departure its striking look. This one sequence cannot explain the full weather system or how aircraft behave in storms, but the contrast between the lit apron and dark sky is visible in the footage.

What other airfields has the community marked?

The following list uses one checked GTADB snapshot so that different fan map versions are not combined. In that snapshot, these civilian sites are listed separately from the main hub. Their names and placements come from the mapping community.

GTADB entryProposed locationProposed real-world counterpart
Airfield, AmbrosiaAmbrosiaAirglades Airport
Airfield, Kelly CountyKelly CountyNot specified
Airfield, Port GellhornPort GellhornNot specified
Airfield, Lummox CountyLummox CountyBlue Ridge Skyport
Watson Bay AirportWatson BayCedar Key Airport
LTF AirfieldMariana CountyOcean Reef Club Airport
Airfield, Leonard CountyLeonard CountySite near Immokalee
Sundown Private AirfieldWaning SandsNot specified
Airfield, Mariana CountyMariana CountyCedars Airfield

Part of the YANIS V16 fan map reconstruction with the large Vice City airport and a southern island airfield

YANIS V16 community reconstruction. This version’s geography and labels may differ from the catalog entries in the table. Credit: YANIS and GTADB contributors, CC BY 4.0; map excerpt shown.

Some entries are expressly marked unconfirmed. An entry without that label is not necessarily a separate Rockstar announcement. Some sites do not yet have an in-game name: “Airfield” simply describes an airfield.

Farther south, the catalog identifies another site near Goose Key, compared with Naval Air Station Key West. This leads to the separate question of a GTA 6 military base. The fan map depicts substantial runways on the island, but their drawing does not establish player access, a selection of military vehicles or entry conditions.

Pre-release lists differ in more than their totals. Secondary analyses sometimes use LDF instead of LTF and give northern strips other names. The table therefore retains the wording of a single checked snapshot. It shows the variety of proposed sites without merging several map versions into a supposedly official list.

Geographically, this is a much wider picture than one airport next to the city. The community looks for small-aircraft sites in wetlands, island settlements and inland areas. Our overview of Leonida’s regions examines how those places relate to known territories.

Flights, aircraft theft, hangars and wanted levels

The official airport sequence shows the characters inside a lounge, approaching a private plane and driving across the apron. A mission scene does not yet tell us whether players can pass through those doors whenever they wish, buy a ticket or take any nearby aircraft.

There is another official sequence. In the Launch Trailer released on October 15, around 00:39-00:40, Lucia jumps from a moving pickup toward the landing gear of a large aircraft. Vehicles with flashing police lights are visible behind her. The airport becomes the setting for a pursuit and a dangerous stunt beside a plane. The short scene does not reveal the mission’s name, the driver’s identity or whether the move can be repeated in free roam.

Lucia jumping from a pickup toward the landing gear of a large aircraft at an airport

In Trailer 2, Lucia also fought another woman beside the landing gear of an aircraft that was already airborne. She appears near landing gear in both clips, but editing together two trailers does not establish that they depict the same mission or airport.

Separate, unofficial material also exists. On August 23, RockstarINTEL reported Cyberleek’s tenth leak: according to the outlet, a one-minute, 49-second recording shows Jason piloting an aircraft over an airport and Vice City. It is separate evidence of flight, not an official flying tutorial. It says nothing about acquiring a plane, apron access rules or boarding a scheduled passenger flight.

Nor should systems from another GTA game be assumed here. Buying a hangar, storing personal aircraft, working as an air traffic controller, taking passenger flights or immediately gaining a wanted level for crossing a fence each needs its own evidence. Visible hangars and service gates show the layout of the grounds, not a purchase menu or security rules.

Airport transport raises a similar question. GTADB has points associated with MIA Mover, the automated train at the real Miami airport. The real MIA Mover connects the airport to its rental car center. A fan-mapped station does not yet establish where, or under what conditions, a GTA 6 player could ride.

Finally, Leonida’s aviation extends beyond conventional airports. In an official character description, Brian Heder recalls flying drugs, and game material shows seaplanes by the water. This helps explain interest in small, remote sites. His recollection of smuggling is not a promise of a separate series of repeatable aviation missions.

The airport already shown is interesting in its own right. A private lounge, a meeting beside a plane, a busy apron and a drive through its lights connect aviation with the protagonists’ city and criminal lives. The full list of runways and the rules for using them freely await the released game.

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